We appreciate you playing the Beta and giving such detailed feedback. Originally posted by Neyreyan_Youtube:It's basically an isometric souls like game with similar mechanics. I am not sure i enjoyed the beta, it had many contradicting moments and then suddenly it ends in the middle of a boss fight. The game has an indentity crissis, it doesnt want to commit to a single vision(historcial, mythic, ''modern'' or movie) With troians with decent armor you have some fun but then you fight skeletons, an ogre and a huge scorpions If this was the beta and the game will be in early access i think they need 1 year at least to finish the game wich will be an average game. Overall, it's a promising game but it seems most of the work was done to make the game pretty, not fun. The boss fights seem weird, you can do some cheese or get some lucky hits to finish them much faster.įor example, hiting a boss in the back gives a big bonus or using bombs or buffs. To cover the bad AI, the enemies read your inputs and dodge/attack based on them, not all the time but enough to notice. There are a few alternative paths but the game is too linear with tight corridors.Įnemy AI is bad, enemies with shields tank too much while other enemies barely attack, they just wait for you to deplete your stamina. It seems your healing potions are limited, you could carry a max of 5 but you could run out of potions. You can find or get from bosses weapons(sword or shield) but no armor, a lot of consumables(bombs, buffs etc) from normal enemies. You can also find a blacksmith but it seems there is only 1 in the beta and its expensive to upgrade stuff. You fight enemies, you get omega(souls) and then you fight until you reach a shrine(bonfire). It's basically an isometric souls like game with similar mechanics.
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